MAP_NO_NAME_SWITCH = 95 # This switch has to be on for MAP_NO_NAME_LIST to work. If it is off then maps will return back to normal. # This is a switch that can activate or deactivate maps from being displayed as MAP_NO_NAME = '?' # What you will use to call the map in the no name list. MAP_NO_NAME_LIST = # ID of Map that will not show map name, e.g. # is the map number to change it from MAP_NO_NAME. MAP_NO_NAME_VARIABLE = true # You just apply the value one to the variable which # Do we want to use corresponding variables for each map number in MAP_NO_NAME_LIST? # Name of the slot (show in save slots list), use will remove text '' and '' from map name. SCENE_CHANGE = true # Changes scene to map instead of remaining in Save screen. # If this is true then the scene will not change when you save the game. # Image type for screenshot '.bmp', or '.jpg', or '.png'. PREMADE_IMAGE = false # If this is true it sets its priority over # Do you want to use your own custom images for each map via map name. If you are using SwapXT and this value is false you need to turn DLL or images for the screenshot, and it will have tone and SCREENSHOT_IMAGE = true # Drawing the map is good because it doesn't require # If this is true it will screenshot the map, if false it will draw it. # switch, but if SWAP_TILE is false it does not matter. SWAP_TILE_SWITCH = 84 # The switch needs to be the same as your swap tile SWAP_TILE = true # Make this false if you don't use the swap_tile script # If you use the screenshot method this does not matter. NSS_IMAGE_BG_OPACITY = 255 # Opacity for background image. NSS_IMAGE_BG = '' # Background image file name, it must be in folder picture # You can change this to 0 in case you want to use image for background. NSS_WINDOW_OPACITY = 255 # All windows' opacity (Lowest 0 - 255 Highest). # Please note that this will affect both opacitys below. OPACITY_DEFAULT = true # This will use the default opacity for windows. # - Include save confirmation window before overwrite old save # - Choose map that you don't want to show the name on # - Remove text you don't want from map's name (e.g. # - Draw tile map for map that player is currently on. # - Editable text for information's title # - Choose to show only information you want # - Choose your save file's name, and folder to store save files # - You can use image for scene's background # - Unlimited save slots, you can choose max save slot # - Actor's level in last version (V.1) is incorrect. # and use image for each map instead of screenshot. # - Screenshot DLL is not work with Vista Aero, so I remove it # - For drawing tile map, the characters won't show on the tile map. # - Changed back to draw tile map for save image, don't need any image. # - Added an option to use default opacity or not. # - Added an option to disable the vocab::Gold text right of the number. # - Revised some of the settings and script organization. # - Added an option to stay in save screen after you save the game. # - Screenshot support for those who want tone/weather/sprites. # - Added where you can use premade images that use a map's name. # - Added corresponding map variables system to MAP_NO_NAME. # ◦ Screenshot image credit Andreas21, and Cybersam By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.# ◦ Author: Woratana ◦ Thaiware RPG Maker Community This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.Ĭasper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. Please be aware that you can access this as well as all of my other Beta plugins for $3 on my Patreon: If you would like to see some feature not already in the plugin, please leave a comment down below. This is how it could look:Īs always, this plugin is still in beta and having more features added to it. This can be useful if you have a dark area in your game with light coming from the player to allow them to see nearby. This plugin also allows you to attach light effects to the player. Here is a gif showing some common light effect features, such as flicker and a breathe effect on the campfire: Once a light is set up in the plugin params with its flicker and other options, simply put a comment event command on the event you'd like the light effect to show up on. It is a port of my VX Ace Light Effects script, enhanced for RPG Maker MZ. This plugin adds a simple, lightweight light effect system to your game, with lights being a simple image that you set up the flicker, scale, opacity, color tone, and more.
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